Car jump AI storyboard: plan a miniature sequence
An original miniature editing exercise: plan a toy car’s approach, airborne view and landing as separate shots across an empty tabletop gap.
In this article
Keep the stunt inside a miniature story
Invent a red unbranded toy car crossing a small gap between two tabletop platforms. Keep the scene empty of people and use a large paper backdrop to make the miniature scale clear.
This is a fictional storyboard exercise, not a physical stunt plan. Draw the platforms and car on paper; no real vehicle, ramp construction or person beneath a car is part of the exercise.
Draw an empty path and a clear direction
Give the car a left-to-right route in all three panels. Mark the platform edges, the gap and a landing point. Leave the area below and beyond the route empty.
Use the car’s length as a visual ruler for each drawing. Check that the gap and platform height stay comparable across views rather than stretching to fit each composition.
Plan approach, airborne view and landing separately
Write three shot briefs with distinct start and end states. The approach ends near the edge; the airborne panel shows the toy above the gap; the landing starts on the far platform.
Plan cuts between these views. Do not combine the briefs into a claim that a single generated take demonstrates an uninterrupted jump.
Shot A: red unbranded toy car approaches the left tabletop edge, moving left to right. Shot B: side view of the same toy above an empty gap. Shot C: the toy rests on the right platform beside a paper landing mark. Three separate shots joined by cuts.
Match framing across edited shots
Keep the same side of the car visible and the same background color in every view. Place the gap near the same screen position around the first cut.
Compare two cut plans on paper: matching the car’s position or matching its direction. Choose the clearer connection and record where each cut belongs. A cut can bridge missing action without pretending it was captured continuously.
Review wheel shape, shadow and scale
Check all visible wheels, the toy’s red body and the shadow under it. In the airborne view, look for wheels merging or a shadow that appears attached to the car instead of the surface.
For later tool attempts, log each shot separately with its brief and settings. Review the assembled edit for changes in scale and direction as well as the quality of the individual frames.
Describe an edited result honestly
Finish with a three-panel storyboard and a cut list. Describe the sequence as an edited miniature scene if the connection depends on separate views; do not call it a proven continuous jump.
These original shot briefs and diagram are not generated samples or a demonstrated Pumio car-jump recipe. Image-to-video is not currently available on Pumio, and this guide supplies no instructions for executing a real stunt.
A little more detail
Can I recreate a real car passing over a person with this guide?
This exercise plans a fictional miniature with no person in the route. It supplies no real stunt instructions.
Is the example one continuous generated take?
No. It plans three separate shots and editorial cuts, with no demonstrated generated take.
How is this different from the car-driving guide?
The driving worksheet compares camera positions during travel. This guide plans approach, airborne and landing views and checks their editing continuity.